

In addition to the three selectable types of weapons, a machete is carried at all times, which can be used to execute enemies and the player can carry a number of hand grenades and molotov cocktails. The game breaks these weapons down into three inventory slots, each with a specific list of weapons assigned to it. The player has access to a large arsenal of real world weapons, including machine pistols, battle rifles, shotguns, sniper rifles, rocket launchers, handguns, and light machine guns. When nearing death (only one health bar remaining), the character must perform first aid on himself, for example removing bullets with pliers, or snapping twisted or broken fingers into position. Players carry a limited supply of syrettes which can be used at any time to fully replenish the health bar, and are obtainable from first aid boxes located throughout the game world, specifically at guard posts. The health bar represents the health of the protagonist that is divided into five segments, each of which automatically refills if it is not fully depleted and the player avoids taking damage for a few seconds. The time of day also affects the behavior of AI, in terms of enemy alertness and aggressiveness for example, an enemy might have a slightly heightened awareness at night, but be unable to see the player in hiding, while during the hot part of the day the enemies might be sitting in the shade in groups but easily spot the player from a distance. There is a dynamic weather system that has a day-night cycle and different weather conditions such as storms and strong winds. Various factions and vehicles are featured enemies include human mercenaries. The game takes place in a sprawling African landscape, with terrain ranging from desert to savannah to jungle. The playing styles range from head-on assaults to stealthy infiltrations and assassinations. Players can use a range of vehicles, including cars, trucks, boats and hang gliders, to travel within the 50 km2 (19 sq mi) gameplay area. Players are able to ally with one or multiple factions, and to progress through the game world and missions as they see fit, resulting in a nonlinear style of gameplay commonly referred to as sandbox mode that allows the story to progress at their speed and in the order they choose.

The game features an open-ended experience.

By January 2009, the game had sold nearly three million copies.įar Cry 2 is a sequel to the original Far Cry. The player takes control of a mercenary on a lengthy journey to locate and assassinate "The Jackal", a notorious arms dealer.įar Cry 2 was met with positive reception upon its release, with critics praising the game's setting, open-ended gameplay, visuals and AI, while criticism was directed at glitches, design choices and the writing. The game takes place in a modern-day Central African nation during civil war. Instead, it features completely new characters and setting, as well as a new style of gameplay that allows the player greater freedom to explore different African landscapes such as deserts, jungles, and savannas. Ubisoft has marketed Far Cry 2 as the true sequel to Far Cry, however the sequel has very few noticeable similarities to the original game. Far Cry 2 is backwards compatible with Xbox One. It is the second installment of the main Far Cry series, preceded by 2004's Far Cry and followed by 2012's Far Cry 3. It was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 in October 2008. Far Cry 2 is an open world first-person shooter developed by Ubisoft Montreal and published by Ubisoft.
